12/27/2023 0 Comments Phantom brigade trainer![]() Which doesnt really help when trying to make a missile launcher lol. All I can seem to find is mention of the ammo types for missile launchers and wpn_vis_set01_10 for the front of the weapon for the only hints that it exists. When modding your weapon for your unit, set wpn_vis_Front: blueprint: wpn_vis_set01_front_xx (xx is a number between 01 and 10) and set the XX number to 10 to get the missile launcher barrel.Įdit 1: Not sure where to find the reference for a missile launcher if it is even in game. Currently assembling a kitbashed cannon/missile launcher. There is also about 3 or 4 different ammunition for missiles as well. The McDonnell Douglas F-4 Phantom II is an American tandem two-seat, twin-engine, all-weather, long-range supersonic jet interceptor and fighter-bomber originally developed by McDonnell Aircraft for the United States Navy. The cannon has a physical body for a unit weapon but the missile launcher however only has a barrel for appearance from what i can find. So looking through the files of the game i have stumbled upon files and variables for a missile launcher and cannon. Phantom Brigade by - Activating this trainer - If not state otherwise below, press F1 at main menu. ![]() Ryan's b m Phantom Sail, 5 yrs, 7st 101b. Going to see if i can modify that and find some trouble to get into lolĮdit 2: The more I wake up and look at core and metadata, the more I believe its just core.yaml that effects the squad and not metadata.yaml. the well - known jockey and trainer, of Uxbridge, taking the first flight. Going to do some tinkering around today as my roommates are doing some other stuff today so i have time to play around with Phantom Brigade again lol.Įdit: I believe the squad list is in core.yaml and maybe metadata.yaml in the save location. 67,133 views Phantom Brigade brings an innovative twist to the turn based RTS genre, with strategic prediction based systems and realistic physics. Star Wars Orange Trainer Part 46 cosplay bang hot xxx alien girls sith 17. I stumbled upon it on accident, or it was in the main directory where i seen it possibly. I think theres a way to change how many units go out into battle in the save location. as to add new pilots and units i messed with the default save file and just copied one of my existing characters opened up the copied characters file, and made necessary changes to make it unique and then i would do the same thing for units, copy a unit make some changes and set pilot to the new one so you dont have 2 of the same mech and pilot.
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